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	<title>Comments on: Games are a Moonshot</title>
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		<title>By: Ted Howard : Funware is not a Moonshot</title>
		<link>http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/comment-page-1/#comment-121</link>
		<dc:creator>Ted Howard : Funware is not a Moonshot</dc:creator>
		<pubDate>Sun, 05 Apr 2009 03:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/#comment-121</guid>
		<description>[...] a previous post I posited, while providing little proof, that games are a moonshot in a sense that you aim and [...]</description>
		<content:encoded><![CDATA[<p>[...] a previous post I posited, while providing little proof, that games are a moonshot in a sense that you aim and [...]</p>
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		<title>By: TedHoward</title>
		<link>http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/comment-page-1/#comment-109</link>
		<dc:creator>TedHoward</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:18:41 +0000</pubDate>
		<guid isPermaLink="false">http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/#comment-109</guid>
		<description>@NickH, lowering prices won&#039;t do much. You said it yourself as you state that &quot;when its time to get a new game&quot; you don&#039;t mention price, just newness and buzz. Game consumers, especially the hardcore market which is the majority in dollar terms, has a very price inelastic demand.
Generating buzz is incredibly hard without something that&#039;s new. What will the press say to generate the buzz? &quot;Game still exists, see last year&#039;s reviews for more.&quot; It doesn&#039;t work.
DLC packs, like the Lost &amp; Damned, provide a way to extend the buzz for a game by providing something for the press to write about. That&#039;s one reason that publishers like DLC&#039;s.
On the other hand, thanks for the comment. The important thing I think is to continue to question the status quo, consider new business and production models, and ultimately try some out to see if they work.</description>
		<content:encoded><![CDATA[<p>@NickH, lowering prices won&#8217;t do much. You said it yourself as you state that &#8220;when its time to get a new game&#8221; you don&#8217;t mention price, just newness and buzz. Game consumers, especially the hardcore market which is the majority in dollar terms, has a very price inelastic demand.<br />
Generating buzz is incredibly hard without something that&#8217;s new. What will the press say to generate the buzz? &#8220;Game still exists, see last year&#8217;s reviews for more.&#8221; It doesn&#8217;t work.<br />
DLC packs, like the Lost &#038; Damned, provide a way to extend the buzz for a game by providing something for the press to write about. That&#8217;s one reason that publishers like DLC&#8217;s.<br />
On the other hand, thanks for the comment. The important thing I think is to continue to question the status quo, consider new business and production models, and ultimately try some out to see if they work.</p>
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		<title>By: NickH</title>
		<link>http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/comment-page-1/#comment-108</link>
		<dc:creator>NickH</dc:creator>
		<pubDate>Fri, 20 Mar 2009 12:04:31 +0000</pubDate>
		<guid isPermaLink="false">http://tedhoward.com/index.php/2009/02/15/games-are-a-moonshot/#comment-108</guid>
		<description>The cost of new titles to consumers is not exactly low, and there is a common perception (with some truth to it) that games developers learn how to get more from a platform over time. As a result, when its time to get a new game, whatever is currentlynew and generating buzz is what&#039;s going to sell.

The solution is to lower prices, and generate buzz and excitement without having to complete in the current games arms-race. Easier said that done, but Nintendo seem to be making  a fair attempt at doing exactly this.</description>
		<content:encoded><![CDATA[<p>The cost of new titles to consumers is not exactly low, and there is a common perception (with some truth to it) that games developers learn how to get more from a platform over time. As a result, when its time to get a new game, whatever is currentlynew and generating buzz is what&#8217;s going to sell.</p>
<p>The solution is to lower prices, and generate buzz and excitement without having to complete in the current games arms-race. Easier said that done, but Nintendo seem to be making  a fair attempt at doing exactly this.</p>
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