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{ Tag Archives } Funware

Funware is not a Moonshot

In a previous post I posited, while providing little proof, that games are a moonshot in a sense that you aim and invest massive resources, Then you fire and pretty much just hope for the best. Here, again with little proof, I posit that funware is not a moonshot. Funware is a marathon more akin [...]

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Games are a Moonshot

There are some fun numbers at EDGE about the games industry and elusive profits.
only 4% of games that enter production will return a significant profit. Of games that are released to the market, only 20% will produce a significant profit.

The games industry is an all-or-nothing industry. It’s a moonshot not a marathon. And it may [...]

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Does Open Facebook mean more Spam?

A post on the Facebook developer’s blog about new APIs to allow more access to users’ content is raising a bit of a blog storm. Everyone seems most concerned with whether opening up Facebook status updates will kill Twitter. My concern is that these advertising, aka ‘virality’, channels will surely increase the amount of spam [...]

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Funware is gaming, not games

When I brought up the term ‘funware’ yesterday, a coworker said something about it not being ‘fun’ and that instead of ‘funware’ maybe it should be called ‘obsessionware’.
It has occurred to me that maybe the funware or social gaming phenomenon has more in common with gaming than games.

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If Funware isn’t fun then why are Games fun?

I’ve been having an email conversation in which I was asked, “I’m curious, as I don’t have a traditional games background, whether you saw the same drivers that web devs follow coming from the executive/business teams of traditional games?  I would have thought that there would always have been that pressure from the "accountants"?”

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Games People and Web People

[I will use the term funware to distinguish the new genre of 'social games' from what could be called 'traditional games'. It’s not a well-defined term. It's just to make it easier to write this post.]
Awhile ago, there was a series of posts in the game industry blogosphere regarding “games people” and “web people”. I’m [...]

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